Q) What's the deal with Multiverse physics? Edit
A) Borked beyond all recognition. While we try to have coherent explanations where possible, in some cases you just have to suspend disbelief - sometimes quite a bit. That's the price you pay to have a place like this work.
Q) How do people get sucked in? Are they copies? Edit
A) Short answer - yes and no.
Basically the way the Multiverse works is, the Custodians, or whatever system they use, relies on the theory that everything that can happen does happen. So what they do is they go in on a quantum level and add in a new possibility - a possibility that the entire world or just a person or anything in between suddenly exists in the Multiverse. As such, yes, another them exists in their 'own world' - however, they also exist in the Multiverse. Both have an equal claim to being the 'true' version of that person.
That said, this is why it's impossible to "go home" - home came with you.
Q) How often do entire worlds get unified in as opposed to people? Edit
A) ICly, it's supposed to be extremely rare that an individual or small group of individuals gets unified without their world coming with them. OOCly, it's less so, because people seem to like to RP coming in alone, or that they find their world later. We generally don't police this.
Q) How does everyone breathe? Edit
A) Long technical story is that the Multiverse's atmosphere consists of a quantum-unstable oxygen-based mixture which literally condenses possibility down to whatever's needed. In short, the gas in the atmosphere turns to whatever breathing gas is necessary. This does not, however, help when there's no gas whatsoever, i.e. underwater.
Q) What's the deal with time? Edit
A) Long story short - nobody ages after a certain point. They shouldn't really age, they shouldn't refer to themselves as being a 'year older'. Birthdays should probably be avoided too. However, this doesn't always work out in IC play. The reason for this is OOCly because the MUSH likely wouldn't work out all that well with aging. A group of teenage heros becoming teenage twenty-somethings often loses it's appeal. And do you really want to see Picard get even older, or Sisko, or Solid Snake? Most don't. This makes it much easier. While it does remove some realism and arguably makes some kinds of character growth harder, overall it has a better effect. That said some subthemes do allow aging; these are however extremely ICly unusual.
In terms of science, time simply flows at an unpredictable "rate". Clocks are hard to keep in sync, for instance, and some chemical reactions might take different amounts of time than they should. This is particularly so around beings which are alive, i.e. characters. The existing system is there as a kludge; it works very well, but it's not a true indicator of time as we know it IRL. Time tends to be a fundamentally different beast here. The exact explanations, however, will probably have to wait several hundred years for a more sophisticated understanding of temporal physics to be developed. I hope you have a book to read...
Q) What are some good programs to MUSH with? Edit
A) Technically you can MUSH with only the raw telnet included with most Windows and Linux systems. However, most people prefer more sophisticated clients. For Windows, MUSHClient is recommended. TinyFugue is recommended for Linux, as is GnomeMUD (though the latter can be unstable). There are clients for Mac OS X, but thus far we don't have a 'recommended' one listed - if you have any recommendations please let us know! All of these are free and can easily be found on Google. Note that you don't need to learn much about these programs to do basic MUSHing - most of their features are intended to make life easier for experienced MUSHers but are in no way required.
Q) How do I do basic stuff, such as moving and talking? Edit
A) While logged in as a guest or player, type 'mushbasic', without the ', to see how to do the most basic of procedures on the MUSH, such as talking, moving and viewing bboards.
Q) How do I learn built-in MUSH features? Edit
A) Use 'help'.
Q) How do I operate channels? Edit
A) See 'help @channel'.
Q) How do I send @mail? Edit
A) @mail Person_You_Want_To_Mail_Here=Insert TItle Here/Insert Message Here
Q) How do I read @mail? Edit
A) @mail by itself will show you your message list. @mail with a message number will show you the contents of that message.
Q) How do I do other things with @mail? Edit
A) See 'help @mail'.
Q) How do I see how many objects I can create? Edit
Q) How do I create an object? Edit
A) @create ObjectName
Q) How do I rename an object? Edit
A) @name OldObjectName=NewObjectName
Q) How do I see what objects I own? Edit
Q) How do I give the object a description? Edit
A) @desc objectname=This is the description.
Q) How do I give the object an internal description? Edit
A) @idesc objectname=This is the internal description.
Note that objects will use the regular desc if they have no internal description.
Q) How do I pick up an object? Edit
A) take objectname
Q) How do I see what objects I'm holding? Edit
Q) How do I drop an object? Edit
A) drop objectname
Q) How do I set an object so I and others can enter it? Edit
A) @set objectname=ENTER_OK
Q) How do I set an object so I and others CAN'T enter it? Edit
A) @set objectname=!ENTER_OK
Q) How do I prevent others from moving my object from where I've put it? Edit
A) @lock objectname=here
Q) How do I delete an object? Edit
A) @nuke Objectname
Q) HOW DO I UNDELETE AN OBJECT? Edit
A) @undest Objectname
Note you have a very limited amount of time to do this (no greater than ten minutes) before it's totally purged from the database.
Q) How do I look up the help for extended commands? Edit
Also note that most commands that are extended start with a + character. Some are not documented in +help, but most should be.
Q) How do I watch if people are logging off or on? Edit
See the information in '+help wf'
Q) How do I go to the in-character grid? Edit
A) Use the 'ic' command.
Q) How do I go to the out-of-character grid? Edit
A) Use the 'ooc' command.
Q) How do I return to the IC Nexus? Edit
Q) How do I set a home? Edit
A) Go to where you want to set your home and type +sethome. The location should be on the IC grid.
Q) How do I go home? Edit
A) +gohome - please note that this is NOT an IC command. It's merely a shortcut to save you from typing too much.
Q) How do I see where everyone is? Edit
Q) How do I hide from the +where command? Edit
A) @set me=unfindable
Q) How do I un-hide from the +where command? Edit
A) @set me=!unfindable
Q) How do I automatically follow someone? Edit
A) Read the directions and related commands mentioned in 'help follow'. Note that it's very rude to follow someone without permission. Also be sure to unset your following - otherwise you may accidentally follow them later on!
Q) How do I see a list of admin? Edit
Q) How do I see who's in a cast? Edit
A) +cast castname
Note that you can enter only the beginning of a cast, for instance '+cast Super Mario' would return characters under 'Super Mario Bros.' and 'Super Mario Bros. 3' and 'Super Mario Brothers'. This can be helpful for determining who is in what subtheme.
Q) How do I look at the various subthemes on the MUSH? Edit
Q) How do I look at the details of a specific subtheme? Edit
A) +themelist subthemename
Note that subthemename is obtained by consulting the +themelist command with no parameters.
Q) How do I use the coded combat system? Edit
A) Read 'news combat tutorial', 'news combat rules', and the entries under '+help combat'.
Q) How would I do a conflict against two power levels, disregarding stats? i.e. just a randomized comparison of how strong two people are for, say, a race? Edit
A) +struggle TargetName
Q) How do I summarize a long pose for the GM or other players? Edit
A) +summary This Is The Summary
Note that +summary has an enforced short limit - it's designed to help speed things along.
Some scenes will require you to use +summary, so be sure to remember it!
Q) How do I signal to the GM or other players that I'm done posing for a round? Edit
Q) What's hardcode? Edit
A) Hardcode is the actual programming code that defines the MUSH program itself. It's written in C and is usually run on Linux or another Unix operating system.
Q) What's softcode? Edit
A) Code written in MUSHcode, which is the MUSH programming language. Most in-game features unique to this MUSH that aren't in the stock program are written in softcode. For those technical geeks who might care, MUSHCode is a functional language with a distinct resemblance to Lisp with some C-like elements thrown in here and there. It also has some object-orientedness about it, but probably not enough to be considered a true object-oriented language.
Q) What's a Virtual Room? Edit
A) A Virtual Room is a softcoded room which is used so players can build their own mini-grids. Contact Lain for more information.
Q) How do I file an anonymous suggestion or comment? Edit
A) Read +help +feedback. Note that we take these seriously. Although it's anonymous, we usually figure out who it is when someone is abusing it and abuse of this system is dealt with harshly. Note that the more information you can include, the better, which might also let us identify you indirectly (for instance, if a conversation involves two players and one is being complained about, we can likely guess it's the other person).
Q) How do I file an anonymous complaint against another player? Edit
A) Read +help +gripe. Note that we take these seriously. Although it's anonymous, we usually figure out who it is when someone is abusing it and abuse of this system is dealt with EXTREMELY harshly as this is an actual statement that another player is in severe breach of the rules or otherwise damaging the IC or OOC situation of the MUSH. Note that the more information you can include, the better, which might also let us identify you indirectly (for instance, if a conversation involves two players and one is being complained about, we can likely guess it's the other person). However, without sufficient information we may not be able to act.
Q) What IS telnet, anyway? Edit
A) Telnet is a text-based way to interface with computers over the Internet, usually Unix shell accounts. It's pretty old and has largely been superceded by SSH, which is a protocol very similar to Telnet, but is encrypted and more modern. However, Telnet is still widely used, and it's light weight makes it excellent for MUSHing.
Q) What's Blue Ice? Edit
A) Blue ice is a "smite" command jokingly used by the admin. It's out of character and usually used as a semi-humorous swat, and displays a message about you getting struck with something called blue ice, which is something that falls out of airplanes on occasion from broken waste management systems. Some consider it an honor to be hit by blue ice.
Q) What's this about brain eggs? Edit
A) Fearless Leader has a tendancy to spoof laying eggs in people's brains, mostly comically. This is of course out of character.
What Channels Are For What? Edit
- Public - General OOC chatter.
- K-Anything Goes - Just what it says. However, things that are not allowed on the MUSH in general, and anything NC-17+ related, are not allowed here.
- Union-IC - IC Union tactical radio channel
- X-Union-Chatter - IC Union chatter channel
- O-Union - Union OOC channel
- Confederate-IC - IC Confederate tactical radio channel
- X-Confed-Chatter - IC Confederate tactical channel
- O-Confederate - Confederate OOC channel
- O-Unaffiliated - Unaffiliated OOC channel. Note there is NO IC CHANNEL for unaffiliates, because it's not a single organization.
- IC-Broadband - General IC public access frequency
- Broadcast - IC broadcast frequency - used for TV announcements, scenes, etc. REGULAR CHATTER SHOULD NOT GO HERE. It's usually best used for scene announcements.
- RP - Finding RP.
- Tech-Geekerie - Technical support.
- H-Othergames - Video games, MMORPGs, etc.
- J-HELP! - Admin hotline. NOTE - If the admin are busy, spammed, AFK, or otherwise occupied, idle or just not there, you may not get a response. The best way to gurantee a response is to contact admin directly. That said this is pretty convenient for generally asking for help on something.
- Spam - Things that are too large/spammy/etc. for other channels.
- Spoilers - Spoilers for things that are currently or recently released.
- Fluff - Light, happy conversation - kitties and puppies and whatnot. Yeah, it doesn't get used that much, but it can be a stress reliever.
- Longwinded Tirades - Just what it says. Don't abuse this, and don't expect much sympathy if you're bitching very loudly and rudely about people on the MUSH.
- NC-17 - NC-17 channel. This is NOT a TS channel, and things should be kept relatively decent. You WILL be thrown off if you're too explicit, or if you're below the age of 18.
- E-Character Discussion - Discussing character ideas.
- Comm Signals - stray communication signals. Put something on here if you want it to be intercepted, i.e. an evil plot you're running you want heros to react to.
- Supplemental Channels (0-9) - Whatever purpose is needed, both IC or OOC. Note that this is first-come, first-serve, and should not be abused, monopolized, and should not be used as an excuse to kick people off of other channels.
Details of how to use the channel system can be found by typing 'help @chan'.